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<a href="_ncurs_jeu_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#ifdef WIN32</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#include &lt;curses.h&gt;</span>
<a name="l00004"></a>00004 <span class="preprocessor">#else</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#include &lt;ncurses.h&gt;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;assert.h&gt;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &lt;time.h&gt;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_jeu_8h.html">Jeu.h</a>&quot;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a><a class="code" href="_ncurs_jeu_8c.html#aa70fd287afb0986566084cb79fd31c0c">00012</a> <span class="keywordtype">void</span> <a class="code" href="_ncurs_jeu_8c.html#aa70fd287afb0986566084cb79fd31c0c">ncursAff</a>( WINDOW* win, <span class="keyword">const</span> <a class="code" href="struct_jeu.html">Jeu</a> *pJeu)
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014         <span class="keywordtype">int</span> x,y;
<a name="l00015"></a>00015 
<a name="l00016"></a>00016         <span class="keyword">const</span> <a class="code" href="structs_terrain.html">Terrain</a> *pTer = <a class="code" href="_jeu_8c.html#a7490df14d33262154bbe83113c17700a">getTerrain</a>(pJeu);
<a name="l00017"></a>00017         <span class="keyword">const</span> <a class="code" href="struct_personnage.html">Personnage</a> *pPer = <a class="code" href="_jeu_8c.html#a786f233e989952b6d82bc3a7fa87d2b2" title=" Brief Description  Accesseur.   ">getPerso</a>(pJeu);
<a name="l00018"></a>00018 
<a name="l00019"></a>00019         wclear(win);
<a name="l00020"></a>00020         <span class="keywordflow">for</span>(x=0;x&lt;<a class="code" href="_terrain_8c.html#a894e796af5dd61fa8e8879d74c4c197b" title=" Brief Description  Retourne la valeur dimx .  ">getDimX</a>(pTer)-1;x++)
<a name="l00021"></a>00021                 <span class="keywordflow">for</span>(y=0;y&lt;<a class="code" href="_terrain_8c.html#af3b892a93ee78d81a03111d8b00231fe" title=" Brief Description  Retourne la valeur dimy .  ">getDimY</a>(pTer)-1;y++)
<a name="l00022"></a>00022             mvwprintw( win, y, x, <span class="stringliteral">&quot;%c&quot;</span>, <a class="code" href="_terrain_8c.html#afc0d7ba57ea830d333bfc3da9c85d467" title=" Brief Description  Test les coordonnées du terrain .  ">terGetXY</a>(pTer,x,y));
<a name="l00023"></a>00023 
<a name="l00024"></a>00024         mvwprintw( win, <a class="code" href="_personnage_8c.html#a8e89c996eda1082b0f882c46fc8c761a" title=" Brief Description  Récupère la position Y.  ">persGetY</a>(pPer), <a class="code" href="_personnage_8c.html#aab956beef870c5e0be6edee4d4bca8dd" title=" Brief Description  Récupère la position X.  ">persGetX</a>(pPer), <span class="stringliteral">&quot;Z&quot;</span>);
<a name="l00025"></a>00025 
<a name="l00026"></a>00026         wmove( win, <a class="code" href="_personnage_8c.html#a8e89c996eda1082b0f882c46fc8c761a" title=" Brief Description  Récupère la position Y.  ">persGetY</a>(pPer), <a class="code" href="_personnage_8c.html#aab956beef870c5e0be6edee4d4bca8dd" title=" Brief Description  Récupère la position X.  ">persGetX</a>(pPer));
<a name="l00027"></a>00027 }
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="_ncurs_jeu_8h.html#abd2b0f72a97802ecc322f4d4d78ce7b4">00029</a> <span class="keywordtype">void</span> <a class="code" href="_ncurs_jeu_8c.html#a054fc4fe0b1e4fa7a6d8fdaaee4bbb36" title=" Brief Description  Boucle Ncurse.  ">ncursBoucle</a>(<a class="code" href="struct_jeu.html">Jeu</a> *pJeu)
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031         WINDOW *win, *screen;
<a name="l00032"></a>00032         <span class="keywordtype">int</span> c;
<a name="l00033"></a>00033         <span class="keywordtype">int</span> continue_boucle;
<a name="l00034"></a>00034     <span class="keywordtype">float</span> horloge_courante, horloge_precedente;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036     <span class="keywordtype">float</span> intervalle_horloge = 0.01f;<span class="comment">/* intervalle de temps*/</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038         screen = initscr();
<a name="l00039"></a>00039         clear();
<a name="l00040"></a>00040         noecho();
<a name="l00041"></a>00041         cbreak();
<a name="l00042"></a>00042 
<a name="l00043"></a>00043         win = newwin( <a class="code" href="_terrain_8c.html#af3b892a93ee78d81a03111d8b00231fe" title=" Brief Description  Retourne la valeur dimy .  ">getDimY</a>(<a class="code" href="_jeu_8c.html#a7490df14d33262154bbe83113c17700a">getTerrain</a>(pJeu)), <a class="code" href="_terrain_8c.html#a894e796af5dd61fa8e8879d74c4c197b" title=" Brief Description  Retourne la valeur dimx .  ">getDimX</a>(<a class="code" href="_jeu_8c.html#a7490df14d33262154bbe83113c17700a">getTerrain</a>(pJeu)), 0, 0 );
<a name="l00044"></a>00044         keypad(win, TRUE);
<a name="l00045"></a>00045 
<a name="l00046"></a>00046         nodelay(win,<span class="keyword">true</span>);
<a name="l00047"></a>00047 
<a name="l00048"></a>00048         continue_boucle = 1;
<a name="l00049"></a>00049 
<a name="l00050"></a>00050     horloge_precedente = (float)clock()/(float)CLOCKS_PER_SEC;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052     <a class="code" href="_ncurs_jeu_8c.html#aa70fd287afb0986566084cb79fd31c0c">ncursAff</a>( win, pJeu);
<a name="l00053"></a>00053 
<a name="l00054"></a>00054         <span class="keywordflow">do</span>
<a name="l00055"></a>00055         {
<a name="l00056"></a>00056         horloge_courante = (float)clock()/(float)CLOCKS_PER_SEC;
<a name="l00057"></a>00057         <span class="keywordflow">if</span> (horloge_courante-horloge_precedente&gt;=intervalle_horloge)
<a name="l00058"></a>00058         {
<a name="l00059"></a>00059             <a class="code" href="_ncurs_jeu_8c.html#aa70fd287afb0986566084cb79fd31c0c">ncursAff</a>( win, pJeu);
<a name="l00060"></a>00060             horloge_precedente = horloge_courante;
<a name="l00061"></a>00061             c = wgetch(win);
<a name="l00062"></a>00062 
<a name="l00063"></a>00063             <a class="code" href="_jeu_8c.html#adb65ee0313193cafff506c8029340660" title=" Brief Description  Récupère l&#39;action du clavier.   ">actionClavier</a>( pJeu, <span class="charliteral">&#39;d&#39;</span>);
<a name="l00064"></a>00064 
<a name="l00065"></a>00065 
<a name="l00066"></a>00066             <span class="keywordflow">if</span>(c==KEY_UP)
<a name="l00067"></a>00067             {
<a name="l00068"></a>00068                 <a class="code" href="_jeu_8c.html#adb65ee0313193cafff506c8029340660" title=" Brief Description  Récupère l&#39;action du clavier.   ">actionClavier</a>( pJeu, <span class="charliteral">&#39;h&#39;</span>);
<a name="l00069"></a>00069             }
<a name="l00070"></a>00070             <span class="keywordflow">else</span>  <a class="code" href="_jeu_8c.html#adb65ee0313193cafff506c8029340660" title=" Brief Description  Récupère l&#39;action du clavier.   ">actionClavier</a>( pJeu, <span class="charliteral">&#39;b&#39;</span>);
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="comment">//            switch(c)</span>
<a name="l00074"></a>00074 <span class="comment">//            {</span>
<a name="l00075"></a>00075 <span class="comment">//                case KEY_UP:</span>
<a name="l00076"></a>00076 <span class="comment">//                    actionClavier( pJeu, &#39;h&#39;);</span>
<a name="l00077"></a>00077 <span class="comment">//                    ncursAff( win, pJeu);</span>
<a name="l00078"></a>00078 <span class="comment">//                    break;</span>
<a name="l00079"></a>00079 <span class="comment">//                case 27:</span>
<a name="l00080"></a>00080 <span class="comment">//                    continue_boucle = 0;</span>
<a name="l00081"></a>00081 <span class="comment">//                    break;</span>
<a name="l00082"></a>00082 <span class="comment">//            }</span>
<a name="l00083"></a>00083         }
<a name="l00084"></a>00084         } <span class="keywordflow">while</span> (continue_boucle==1);
<a name="l00085"></a>00085 
<a name="l00086"></a>00086     assert(delwin(win)!=ERR);
<a name="l00087"></a>00087     assert(delwin(screen)!=ERR);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089         endwin();
<a name="l00090"></a>00090 }
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